ppy/osu构建 ipad作为osu按键xz笔记2 deepwiki websokect
ipad当x和z键玩osu #无声打osu#没磁轴怎么打osu
下载 .NET (Linux、macOS 和 Windows) | .NET
dotnet还行
构建:f5
运行:dotnet run --project osu.Desktop -c Debug
deepwiki就是nb
uinput是ubuntu的我现在没法调试,放着
import asyncio
import json
import time
import uinput
import websockets
from quart import Quart, websocket app = Quart(__name__) # 支持的按键映射 - 专注于 x 和 z
SUPPORTED_KEYS = { 'x': uinput.KEY_X, 'z': uinput.KEY_Z
} # 存储按键状态
key_states = { 'x': False, 'z': False
} # 初始化 uinput 设备
events = [uinput.KEY_X, uinput.KEY_Z]
device = uinput.Device(events)
print("Direct input device initialized") # 存储活跃的 WebSocket 连接
active_connections = set() # WebSocket 连接处理
@app.websocket("/ws")
async def ws(): connection = websockets.WebSocketServerProtocol active_connections.add(connection) try: while True: data = await websocket.receive() await process_message(connection, data) except asyncio.CancelledError: pass finally: active_connections.remove(connection) # 处理接收到的 WebSocket 消息
async def process_message(connection, message): try: data = json.loads(message) action = data.get('action') key = data.get('key', '').lower() if key not in SUPPORTED_KEYS: await connection.send(json.dumps({ "status": "error", "message": f"Unsupported key: {key}" })) return start_time = time.time() if action == 'press_down': if not key_states[key]: key_states[key] = True device.emit(SUPPORTED_KEYS[key], 1) # 1 = key down print(f"[Direct Input] Key Down: {key}") latency = (time.time() - start_time) * 1000 await connection.send(json.dumps({ "status": "success", "action": "key_down", "key": key, "latency": latency })) else: await connection.send(json.dumps({ "status": "ignored", "message": f"Key {key} already pressed" })) elif action == 'press_up': if key_states[key]: key_states[key] = False device.emit(SUPPORTED_KEYS[key], 0) # 0 = key up print(f"[Direct Input] Key Up: {key}") latency = (time.time() - start_time) * 1000 await connection.send(json.dumps({ "status": "success", "action": "key_up", "key": key, "latency": latency })) else: await connection.send(json.dumps({ "status": "ignored", "message": f"Key {key} already released" })) elif action == 'press': device.emit(SUPPORTED_KEYS[key], 1) # Key down await asyncio.sleep(0.05) # Short delay device.emit(SUPPORTED_KEYS[key], 0) # Key up print(f"[Direct Input] Key Press: {key}") latency = (time.time() - start_time) * 1000 await connection.send(json.dumps({ "status": "success", "action": "key_press", "key": key, "latency": latency })) elif action == 'get_state': await connection.send(json.dumps({ "status": "success", "key_states": key_states })) elif action == 'reset_all': for k in SUPPORTED_KEYS: if key_states[k]: key_states[k] = False device.emit(SUPPORTED_KEYS[k], 0) # Key up await connection.send(json.dumps({ "status": "success", "message": "All keys reset" })) else: await connection.send(json.dumps({ "status": "error", "message": f"Unknown action: {action}" })) except json.JSONDecodeError: await connection.send(json.dumps({ "status": "error", "message": "Invalid JSON format" })) except Exception as e: await connection.send(json.dumps({ "status": "error", "message": str(e) })) # 广播按键状态给所有连接
async def broadcast_key_states(): if active_connections: message = json.dumps({ "type": "state_update", "key_states": key_states }) await asyncio.gather(*[conn.send(message) for conn in active_connections]) # 定期广播按键状态
@app.before_serving
async def setup_periodic_tasks(): app.broadcast_task = asyncio.create_task(periodic_broadcast()) async def periodic_broadcast(): while True: await broadcast_key_states() await asyncio.sleep(1) # 每秒广播一次 @app.after_serving
async def cleanup(): app.broadcast_task.cancel() await app.broadcast_task # HTTP 路由用于健康检查
@app.route("/health")
async def health_check(): return {"status": "ok", "supported_keys": list(SUPPORTED_KEYS.keys())} if __name__ == "__main__": print("Starting WebSocket server at ws://0.0.0.0:5000/ws") print(f"Supported keys: {list(SUPPORTED_KEYS.keys())}") app.run(host="0.0.0.0", port=5000)
可以滑条了可是按下抬起有问题
import asyncio
import json
import time
from pynput.keyboard import Controller, Key
from quart import Quart, websocket app = Quart(__name__)
keyboard = Controller() # 支持的按键映射 - 专注于 x 和 z
SUPPORTED_KEYS = { 'x': 'x', 'z': 'z'
} # 存储按键状态
key_states = { 'x': False, 'z': False
} # 存储活跃的 WebSocket 连接
active_connections = set() # WebSocket 连接处理
@app.websocket("/ws")
async def ws(): # 将当前的websocket对象添加到活跃连接中 active_connections.add(websocket._get_current_object()) try: while True: data = await websocket.receive() await process_message(data) except asyncio.CancelledError: pass finally: active_connections.remove(websocket._get_current_object()) # 处理接收到的 WebSocket 消息
async def process_message(message): try: data = json.loads(message) action = data.get('action') key = data.get('key', '').lower() if key not in SUPPORTED_KEYS: await websocket.send(json.dumps({ "status": "error", "message": f"Unsupported key: {key}" })) return start_time = time.time() if action == 'press_down': if not key_states[key]: key_states[key] = True await asyncio.to_thread(keyboard.press, SUPPORTED_KEYS[key]) print(f"[Direct Input] Key Down: {key}") latency = (time.time() - start_time) * 1000 await websocket.send(json.dumps({ "status": "success", "action": "key_down", "key": key, "latency": latency })) else: await websocket.send(json.dumps({ "status": "ignored", "message": f"Key {key} already pressed" })) elif action == 'press_up': if key_states[key]: key_states[key] = False await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[key]) print(f"[Direct Input] Key Up: {key}") latency = (time.time() - start_time) * 1000 await websocket.send(json.dumps({ "status": "success", "action": "key_up", "key": key, "latency": latency })) else: await websocket.send(json.dumps({ "status": "ignored", "message": f"Key {key} already released" })) elif action == 'press': await asyncio.to_thread(keyboard.press, SUPPORTED_KEYS[key]) await asyncio.sleep(0.05) # 短暂延迟,模拟真实按键 await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[key]) print(f"[Direct Input] Key Press: {key}") latency = (time.time() - start_time) * 1000 await websocket.send(json.dumps({ "status": "success", "action": "key_press", "key": key, "latency": latency })) elif action == 'get_state': await websocket.send(json.dumps({ "status": "success", "key_states": key_states })) elif action == 'reset_all': for k in SUPPORTED_KEYS: if key_states[k]: key_states[k] = False await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[k]) await websocket.send(json.dumps({ "status": "success", "message": "All keys reset" })) else: await websocket.send(json.dumps({ "status": "error", "message": f"Unknown action: {action}" })) except json.JSONDecodeError: await websocket.send(json.dumps({ "status": "error", "message": "Invalid JSON format" })) except Exception as e: await websocket.send(json.dumps({ "status": "error", "message": str(e) })) # 广播按键状态给所有连接
async def broadcast_key_states(): if active_connections: message = json.dumps({ "type": "state_update", "key_states": key_states }) for conn in active_connections: await conn.send(message) # 定期广播按键状态
@app.before_serving
async def setup_periodic_tasks(): app.broadcast_task = asyncio.create_task(periodic_broadcast()) async def periodic_broadcast(): while True: await broadcast_key_states() await asyncio.sleep(1) # 每秒广播一次 @app.after_serving
async def cleanup(): app.broadcast_task.cancel() await app.broadcast_task # HTTP 路由用于健康检查
@app.route("/health")
async def health_check(): return {"status": "ok", "supported_keys": list(SUPPORTED_KEYS.keys())} if __name__ == "__main__": print("Starting WebSocket server at ws://0.0.0.0:5000/ws") print(f"Supported keys: {list(SUPPORTED_KEYS.keys())}") app.run(host="0.0.0.0", port=5000)
import SwiftUI
import Combine class WebSocketManager: ObservableObject { @Published var isConnected = false @Published var keyStates = ["x": false, "z": false] @Published var responseText = "等待连接..." private var webSocketTask: URLSessionWebSocketTask? private let serverURL = URL(string: "ws://192.168.1.3:5000/ws")! func connect() { let session = URLSession(configuration: .default) webSocketTask = session.webSocketTask(with: serverURL) webSocketTask?.resume() responseText = "正在连接..." receiveMessage() DispatchQueue.main.asyncAfter(deadline: .now() + 1) { self.isConnected = self.webSocketTask?.state == .running if self.isConnected { self.responseText = "已连接到服务器" self.sendMessage(action: "get_state", key: "") } else { self.responseText = "连接失败" } } } func disconnect() { webSocketTask?.cancel(with: .normalClosure, reason: nil) isConnected = false responseText = "已断开连接" } private func receiveMessage() { webSocketTask?.receive { [weak self] result in guard let self = self else { return } switch result { case .success(let message): switch message { case .string(let text): self.handleMessage(text) case .data(let data): if let text = String(data: data, encoding: .utf8) { self.handleMessage(text) } @unknown default: break } // 继续接收下一条消息 self.receiveMessage() case .failure(let error): DispatchQueue.main.async { self.isConnected = false self.responseText = "连接错误: \(error.localizedDescription)" } } } } private func handleMessage(_ text: String) { guard let data = text.data(using: .utf8), let json = try? JSONSerialization.jsonObject(with: data) as? [String: Any] else { return } DispatchQueue.main.async { // 处理状态更新消息 if let type = json["type"] as? String, type == "state_update", let states = json["key_states"] as? [String: Bool] { self.keyStates = states return } // 处理响应消息 if let status = json["status"] as? String { if status == "success" { if let action = json["action"] as? String, let key = json["key"] as? String { if let latency = json["latency"] as? Double { self.responseText = "\(action) \(key.uppercased()): 延迟 \(String(format: "%.2f", latency)) ms" } else { self.responseText = "\(action) \(key.uppercased()) 成功" } } else if let message = json["message"] as? String { self.responseText = message } // 更新按键状态 if let states = json["key_states"] as? [String: Bool] { self.keyStates = states } } else if status == "error", let message = json["message"] as? String { self.responseText = "错误: \(message)" } } } } func sendMessage(action: String, key: String) { guard isConnected else { responseText = "未连接到服务器" return } let message: [String: Any] = ["action": action, "key": key] guard let data = try? JSONSerialization.data(withJSONObject: message), let messageString = String(data: data, encoding: .utf8) else { responseText = "消息格式化失败" return } webSocketTask?.send(.string(messageString)) { [weak self] error in if let error = error { DispatchQueue.main.async { self?.responseText = "发送失败: \(error.localizedDescription)" } } } } func keyDown(key: String) { sendMessage(action: "press_down", key: key) } func keyUp(key: String) { sendMessage(action: "press_up", key: key) }
} struct ContentView: View { @StateObject private var wsManager = WebSocketManager() var body: some View { VStack(spacing: 20) { // 连接状态指示器 HStack { Circle() .fill(wsManager.isConnected ? Color.green : Color.red) .frame(width: 12, height: 12) Text(wsManager.isConnected ? "已连接" : "未连接") Spacer() Button(action: { if wsManager.isConnected { wsManager.disconnect() } else { wsManager.connect() } }) { Text(wsManager.isConnected ? "断开" : "连接") .padding(.horizontal, 20) .padding(.vertical, 8) .background(wsManager.isConnected ? Color.red : Color.blue) .foregroundColor(.white) .cornerRadius(8) } } .padding(.horizontal) HStack { // Z 键按钮 Button(action: {}) { Text("Z") .font(.system(size: 40, weight: .bold)) .padding(.horizontal, 250) .padding(.vertical, 200) .background(wsManager.keyStates["z"] == true ? Color.blue.opacity(0.7) : Color.blue) .foregroundColor(.white) .cornerRadius(8) } .simultaneousGesture( DragGesture(minimumDistance: 0) .onChanged { _ in if wsManager.keyStates["z"] != true { wsManager.keyDown(key: "z") } } .onEnded { _ in if wsManager.keyStates["z"] == true { wsManager.keyUp(key: "z") } } ) // X 键按钮 Button(action: {}) { Text("X") .font(.system(size: 40, weight: .bold)) .padding(.horizontal, 250) .padding(.vertical, 200) .background(wsManager.keyStates["x"] == true ? Color.green.opacity(0.7) : Color.green) .foregroundColor(.white) .cornerRadius(8) } .simultaneousGesture( DragGesture(minimumDistance: 0) .onChanged { _ in if wsManager.keyStates["x"] != true { wsManager.keyDown(key: "x") } } .onEnded { _ in if wsManager.keyStates["x"] == true { wsManager.keyUp(key: "x") } } ) } // 响应显示区域 Text("服务器响应:\(wsManager.responseText)") .padding() .frame(maxWidth: .infinity, alignment: .leading) .background(Color.secondary.opacity(0.2)) .cornerRadius(8) .padding(.horizontal) } .padding() .onAppear { // 启动时自动连接到服务器 wsManager.connect() } }
}
以上代码有按下不会弹起的问题
---------------------------------------------------------------------------------------------------------------
websocket端用之前的
import SwiftUI
import Combine class WebSocketManager: ObservableObject { @Published var isConnected = false @Published var keyStates = ["x": false, "z": false] @Published var responseText = "等待连接..." private var webSocketTask: URLSessionWebSocketTask? private let serverURL = URL(string: "ws://192.168.1.3:5000/ws")! func connect() { let session = URLSession(configuration: .default) webSocketTask = session.webSocketTask(with: serverURL) webSocketTask?.resume() responseText = "正在连接..." receiveMessage() DispatchQueue.main.asyncAfter(deadline: .now() + 1) { self.isConnected = self.webSocketTask?.state == .running if self.isConnected { self.responseText = "已连接到服务器" self.sendMessage(action: "get_state", key: "") } else { self.responseText = "连接失败" } } } func disconnect() { webSocketTask?.cancel(with: .normalClosure, reason: nil) isConnected = false responseText = "已断开连接" } private func receiveMessage() { webSocketTask?.receive { [weak self] result in guard let self = self else { return } switch result { case .success(let message): switch message { case .string(let text): print("收到消息: \(text)") self.handleMessage(text) case .data(let data): if let text = String(data: data, encoding: .utf8) { print("收到数据消息: \(text)") self.handleMessage(text) } @unknown default: break } // 继续接收下一条消息 self.receiveMessage() case .failure(let error): print("WebSocket接收错误: \(error.localizedDescription)") DispatchQueue.main.async { self.isConnected = false self.responseText = "连接错误: \(error.localizedDescription)" } } } } private func handleMessage(_ text: String) { guard let data = text.data(using: .utf8), let json = try? JSONSerialization.jsonObject(with: data) as? [String: Any] else { print("JSON解析失败: \(text)") return } DispatchQueue.main.async { // 处理状态更新消息 if let type = json["type"] as? String, type == "state_update", let states = json["key_states"] as? [String: Bool] { self.keyStates = states return } // 处理响应消息 if let status = json["status"] as? String { if status == "success" { if let action = json["action"] as? String, let key = json["key"] as? String { if let latency = json["latency"] as? Double { self.responseText = "\(action) \(key.uppercased()): 延迟 \(String(format: "%.2f", latency)) ms" } else { self.responseText = "\(action) \(key.uppercased()) 成功" } } else if let message = json["message"] as? String { self.responseText = message } // 更新按键状态 if let states = json["key_states"] as? [String: Bool] { self.keyStates = states } } else if status == "error", let message = json["message"] as? String { self.responseText = "错误: \(message)" print("服务器错误: \(message)") } } } } func sendMessage(action: String, key: String) { print("发送消息: action=\(action), key='\(key)'") guard isConnected else { responseText = "未连接到服务器" return } // 验证键值 (除了get_state操作) if action != "get_state" && (key.isEmpty || key.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty) { responseText = "错误: 键值不能为空" return } let message: [String: Any] = ["action": action, "key": key] guard let data = try? JSONSerialization.data(withJSONObject: message), let messageString = String(data: data, encoding: .utf8) else { responseText = "消息格式化失败" return } webSocketTask?.send(.string(messageString)) { [weak self] error in if let error = error { print("发送失败: \(error.localizedDescription)") DispatchQueue.main.async { self?.responseText = "发送失败: \(error.localizedDescription)" } } } } func keyDown(key: String) { print("按下键: \(key)") sendMessage(action: "press_down", key: key) } func keyUp(key: String) { print("释放键: \(key)") sendMessage(action: "press_up", key: key) }
} struct ContentView: View { @StateObject private var wsManager = WebSocketManager() var body: some View { VStack(spacing: 20) { // 连接状态指示器 HStack { Circle() .fill(wsManager.isConnected ? Color.green : Color.red) .frame(width: 12, height: 12) Text(wsManager.isConnected ? "已连接" : "未连接") Spacer() Button(action: { if wsManager.isConnected { wsManager.disconnect() } else { wsManager.connect() } }) { Text(wsManager.isConnected ? "断开" : "连接") .padding(.horizontal, 20) .padding(.vertical, 8) .background(wsManager.isConnected ? Color.red : Color.blue) .foregroundColor(.white) .cornerRadius(8) } } .padding(.horizontal) HStack { // Z 键按钮 Button(action: {}) { Text("Z") .font(.system(size: 40, weight: .bold)) .padding(.horizontal, 250) .padding(.vertical, 200) .background(wsManager.keyStates["z"] == true ? Color.blue.opacity(0.7) : Color.blue) .foregroundColor(.white) .cornerRadius(8) } .simultaneousGesture( DragGesture(minimumDistance: 0) .onChanged { _ in if wsManager.keyStates["z"] != true { wsManager.keyDown(key: "z") } } .onEnded { _ in // Always send key up when touch ends wsManager.keyUp(key: "z") } ) // X 键按钮 Button(action: {}) { Text("X") .font(.system(size: 40, weight: .bold)) .padding(.horizontal, 250) .padding(.vertical, 200) .background(wsManager.keyStates["x"] == true ? Color.green.opacity(0.7) : Color.green) .foregroundColor(.white) .cornerRadius(8) } .simultaneousGesture( DragGesture(minimumDistance: 0) .onChanged { _ in if wsManager.keyStates["x"] != true { wsManager.keyDown(key: "x") } } .onEnded { _ in // Always send key up when touch ends wsManager.keyUp(key: "x") } ) } // 响应显示区域 Text("服务器响应:\(wsManager.responseText)") .padding() .frame(maxWidth: .infinity, alignment: .leading) .background(Color.secondary.opacity(0.2)) .cornerRadius(8) .padding(.horizontal) } .padding() .onAppear { // 启动时自动连接到服务器 wsManager.connect() } }
}
这个版本按多了有锁键的情况
-------------------------
成功版本
import asyncio
import json
import time
from pynput.keyboard import Controller, Key
from quart import Quart, websocket app = Quart(__name__)
keyboard = Controller() # 支持的按键映射 - 专注于 x 和 z
SUPPORTED_KEYS = { 'x': 'x', 'z': 'z'
} # 存储按键状态
key_states = { 'x': False, 'z': False
} # 存储活跃的 WebSocket 连接
active_connections = set() # WebSocket 连接处理
@app.websocket("/ws")
async def ws(): # 将当前的websocket对象添加到活跃连接中 active_connections.add(websocket._get_current_object()) try: while True: data = await websocket.receive() await process_message(data) except asyncio.CancelledError: pass finally: active_connections.remove(websocket._get_current_object()) # 处理接收到的 WebSocket 消息
async def process_message(message): try: data = json.loads(message) action = data.get('action') key = data.get('key', '').lower() if key not in SUPPORTED_KEYS and action != 'reset_all' and action != 'get_state': await websocket.send(json.dumps({ "status": "error", "message": f"Unsupported key: {key}" })) return start_time = time.time() if action == 'press_down': # 先释放所有其他按下的键 for other_key in key_states: if other_key != key and key_states[other_key]: key_states[other_key] = False await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[other_key]) print(f"[Direct Input] Auto-released key: {other_key}") # 然后按下新键 key_states[key] = True await asyncio.to_thread(keyboard.press, SUPPORTED_KEYS[key]) print(f"[Direct Input] Key Down: {key}") latency = (time.time() - start_time) * 1000 await websocket.send(json.dumps({ "status": "success", "action": "key_down", "key": key, "latency": latency, "key_states": key_states })) elif action == 'press_up': # 总是释放按键,无论当前状态如何 key_states[key] = False await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[key]) print(f"[Direct Input] Key Up: {key}") latency = (time.time() - start_time) * 1000 await websocket.send(json.dumps({ "status": "success", "action": "key_up", "key": key, "latency": latency, "key_states": key_states })) elif action == 'press': # 先释放所有按下的键 for other_key in key_states: if key_states[other_key]: key_states[other_key] = False await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[other_key]) print(f"[Direct Input] Auto-released key: {other_key}") # 执行按下和释放操作 await asyncio.to_thread(keyboard.press, SUPPORTED_KEYS[key]) await asyncio.sleep(0.05) # 短暂延迟,模拟真实按键 await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[key]) print(f"[Direct Input] Key Press: {key}") latency = (time.time() - start_time) * 1000 await websocket.send(json.dumps({ "status": "success", "action": "key_press", "key": key, "latency": latency, "key_states": key_states })) elif action == 'get_state': await websocket.send(json.dumps({ "status": "success", "key_states": key_states })) elif action == 'reset_all': for k in SUPPORTED_KEYS: if key_states[k]: key_states[k] = False await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[k]) print(f"[Direct Input] Reset key: {k}") await websocket.send(json.dumps({ "status": "success", "message": "All keys reset", "key_states": key_states })) else: await websocket.send(json.dumps({ "status": "error", "message": f"Unknown action: {action}" })) except json.JSONDecodeError: await websocket.send(json.dumps({ "status": "error", "message": "Invalid JSON format" })) except Exception as e: print(f"Error processing message: {str(e)}") await websocket.send(json.dumps({ "status": "error", "message": str(e) })) # 广播按键状态给所有连接
async def broadcast_key_states(): if active_connections: message = json.dumps({ "type": "state_update", "key_states": key_states }) for conn in active_connections: try: await conn.send(message) except Exception as e: print(f"Error broadcasting to connection: {str(e)}") # 定期广播按键状态
@app.before_serving
async def setup_periodic_tasks(): app.broadcast_task = asyncio.create_task(periodic_broadcast()) async def periodic_broadcast(): while True: try: await broadcast_key_states() except Exception as e: print(f"Error in periodic broadcast: {str(e)}") await asyncio.sleep(1) # 每秒广播一次 @app.after_serving
async def cleanup(): app.broadcast_task.cancel() await app.broadcast_task # HTTP 路由用于健康检查
@app.route("/health")
async def health_check(): return {"status": "ok", "supported_keys": list(SUPPORTED_KEYS.keys())} if __name__ == "__main__": print("Starting WebSocket server at ws://0.0.0.0:5000/ws") print(f"Supported keys: {list(SUPPORTED_KEYS.keys())}") app.run(host="0.0.0.0", port=5000)
评价是比键盘好用
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