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ppy/osu构建 ipad作为osu按键xz笔记2 deepwiki websokect

 

ipad当x和z键玩osu #无声打osu#没磁轴怎么打osu

下载 .NET (Linux、macOS 和 Windows) | .NET

dotnet还行

构建:f5 

运行:dotnet run --project osu.Desktop -c Debug 

deepwiki就是nb

uinput是ubuntu的我现在没法调试,放着 

import asyncio  
import json  
import time  
import uinput  
import websockets  
from quart import Quart, websocket  app = Quart(__name__)  # 支持的按键映射 - 专注于 x 和 z  
SUPPORTED_KEYS = {  'x': uinput.KEY_X,  'z': uinput.KEY_Z  
}  # 存储按键状态  
key_states = {  'x': False,  'z': False  
}  # 初始化 uinput 设备  
events = [uinput.KEY_X, uinput.KEY_Z]  
device = uinput.Device(events)  
print("Direct input device initialized")  # 存储活跃的 WebSocket 连接  
active_connections = set()  # WebSocket 连接处理  
@app.websocket("/ws")  
async def ws():  connection = websockets.WebSocketServerProtocol  active_connections.add(connection)  try:  while True:  data = await websocket.receive()  await process_message(connection, data)  except asyncio.CancelledError:  pass  finally:  active_connections.remove(connection)  # 处理接收到的 WebSocket 消息  
async def process_message(connection, message):  try:  data = json.loads(message)  action = data.get('action')  key = data.get('key', '').lower()  if key not in SUPPORTED_KEYS:  await connection.send(json.dumps({  "status": "error",  "message": f"Unsupported key: {key}"  }))  return  start_time = time.time()  if action == 'press_down':  if not key_states[key]:  key_states[key] = True  device.emit(SUPPORTED_KEYS[key], 1)  # 1 = key down  print(f"[Direct Input] Key Down: {key}")  latency = (time.time() - start_time) * 1000  await connection.send(json.dumps({  "status": "success",  "action": "key_down",  "key": key,  "latency": latency  }))  else:  await connection.send(json.dumps({  "status": "ignored",  "message": f"Key {key} already pressed"  }))  elif action == 'press_up':  if key_states[key]:  key_states[key] = False  device.emit(SUPPORTED_KEYS[key], 0)  # 0 = key up  print(f"[Direct Input] Key Up: {key}")  latency = (time.time() - start_time) * 1000  await connection.send(json.dumps({  "status": "success",  "action": "key_up",  "key": key,  "latency": latency  }))  else:  await connection.send(json.dumps({  "status": "ignored",  "message": f"Key {key} already released"  }))  elif action == 'press':  device.emit(SUPPORTED_KEYS[key], 1)  # Key down  await asyncio.sleep(0.05)  # Short delay  device.emit(SUPPORTED_KEYS[key], 0)  # Key up  print(f"[Direct Input] Key Press: {key}")  latency = (time.time() - start_time) * 1000  await connection.send(json.dumps({  "status": "success",  "action": "key_press",  "key": key,  "latency": latency  }))  elif action == 'get_state':  await connection.send(json.dumps({  "status": "success",  "key_states": key_states  }))  elif action == 'reset_all':  for k in SUPPORTED_KEYS:  if key_states[k]:  key_states[k] = False  device.emit(SUPPORTED_KEYS[k], 0)  # Key up  await connection.send(json.dumps({  "status": "success",  "message": "All keys reset"  }))  else:  await connection.send(json.dumps({  "status": "error",  "message": f"Unknown action: {action}"  }))  except json.JSONDecodeError:  await connection.send(json.dumps({  "status": "error",  "message": "Invalid JSON format"  }))  except Exception as e:  await connection.send(json.dumps({  "status": "error",  "message": str(e)  }))  # 广播按键状态给所有连接  
async def broadcast_key_states():  if active_connections:  message = json.dumps({  "type": "state_update",  "key_states": key_states  })  await asyncio.gather(*[conn.send(message) for conn in active_connections])  # 定期广播按键状态  
@app.before_serving  
async def setup_periodic_tasks():  app.broadcast_task = asyncio.create_task(periodic_broadcast())  async def periodic_broadcast():  while True:  await broadcast_key_states()  await asyncio.sleep(1)  # 每秒广播一次  @app.after_serving  
async def cleanup():  app.broadcast_task.cancel()  await app.broadcast_task  # HTTP 路由用于健康检查  
@app.route("/health")  
async def health_check():  return {"status": "ok", "supported_keys": list(SUPPORTED_KEYS.keys())}  if __name__ == "__main__":  print("Starting WebSocket server at ws://0.0.0.0:5000/ws")  print(f"Supported keys: {list(SUPPORTED_KEYS.keys())}")  app.run(host="0.0.0.0", port=5000)

可以滑条了可是按下抬起有问题 

 

import asyncio  
import json  
import time  
from pynput.keyboard import Controller, Key  
from quart import Quart, websocket  app = Quart(__name__)  
keyboard = Controller()  # 支持的按键映射 - 专注于 x 和 z  
SUPPORTED_KEYS = {  'x': 'x',  'z': 'z'  
}  # 存储按键状态  
key_states = {  'x': False,  'z': False  
}  # 存储活跃的 WebSocket 连接  
active_connections = set()  # WebSocket 连接处理  
@app.websocket("/ws")  
async def ws():  # 将当前的websocket对象添加到活跃连接中  active_connections.add(websocket._get_current_object())  try:  while True:  data = await websocket.receive()  await process_message(data)  except asyncio.CancelledError:  pass  finally:  active_connections.remove(websocket._get_current_object())  # 处理接收到的 WebSocket 消息  
async def process_message(message):  try:  data = json.loads(message)  action = data.get('action')  key = data.get('key', '').lower()  if key not in SUPPORTED_KEYS:  await websocket.send(json.dumps({  "status": "error",  "message": f"Unsupported key: {key}"  }))  return  start_time = time.time()  if action == 'press_down':  if not key_states[key]:  key_states[key] = True  await asyncio.to_thread(keyboard.press, SUPPORTED_KEYS[key])  print(f"[Direct Input] Key Down: {key}")  latency = (time.time() - start_time) * 1000  await websocket.send(json.dumps({  "status": "success",  "action": "key_down",  "key": key,  "latency": latency  }))  else:  await websocket.send(json.dumps({  "status": "ignored",  "message": f"Key {key} already pressed"  }))  elif action == 'press_up':  if key_states[key]:  key_states[key] = False  await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[key])  print(f"[Direct Input] Key Up: {key}")  latency = (time.time() - start_time) * 1000  await websocket.send(json.dumps({  "status": "success",  "action": "key_up",  "key": key,  "latency": latency  }))  else:  await websocket.send(json.dumps({  "status": "ignored",  "message": f"Key {key} already released"  }))  elif action == 'press':  await asyncio.to_thread(keyboard.press, SUPPORTED_KEYS[key])  await asyncio.sleep(0.05)  # 短暂延迟,模拟真实按键  await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[key])  print(f"[Direct Input] Key Press: {key}")  latency = (time.time() - start_time) * 1000  await websocket.send(json.dumps({  "status": "success",  "action": "key_press",  "key": key,  "latency": latency  }))  elif action == 'get_state':  await websocket.send(json.dumps({  "status": "success",  "key_states": key_states  }))  elif action == 'reset_all':  for k in SUPPORTED_KEYS:  if key_states[k]:  key_states[k] = False  await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[k])  await websocket.send(json.dumps({  "status": "success",  "message": "All keys reset"  }))  else:  await websocket.send(json.dumps({  "status": "error",  "message": f"Unknown action: {action}"  }))  except json.JSONDecodeError:  await websocket.send(json.dumps({  "status": "error",  "message": "Invalid JSON format"  }))  except Exception as e:  await websocket.send(json.dumps({  "status": "error",  "message": str(e)  }))  # 广播按键状态给所有连接  
async def broadcast_key_states():  if active_connections:  message = json.dumps({  "type": "state_update",  "key_states": key_states  })  for conn in active_connections:  await conn.send(message)  # 定期广播按键状态  
@app.before_serving  
async def setup_periodic_tasks():  app.broadcast_task = asyncio.create_task(periodic_broadcast())  async def periodic_broadcast():  while True:  await broadcast_key_states()  await asyncio.sleep(1)  # 每秒广播一次  @app.after_serving  
async def cleanup():  app.broadcast_task.cancel()  await app.broadcast_task  # HTTP 路由用于健康检查  
@app.route("/health")  
async def health_check():  return {"status": "ok", "supported_keys": list(SUPPORTED_KEYS.keys())}  if __name__ == "__main__":  print("Starting WebSocket server at ws://0.0.0.0:5000/ws")  print(f"Supported keys: {list(SUPPORTED_KEYS.keys())}")  app.run(host="0.0.0.0", port=5000)

 

import SwiftUI  
import Combine  class WebSocketManager: ObservableObject {  @Published var isConnected = false  @Published var keyStates = ["x": false, "z": false]  @Published var responseText = "等待连接..."  private var webSocketTask: URLSessionWebSocketTask?  private let serverURL = URL(string: "ws://192.168.1.3:5000/ws")!  func connect() {  let session = URLSession(configuration: .default)  webSocketTask = session.webSocketTask(with: serverURL)  webSocketTask?.resume()  responseText = "正在连接..."  receiveMessage()  DispatchQueue.main.asyncAfter(deadline: .now() + 1) {  self.isConnected = self.webSocketTask?.state == .running  if self.isConnected {  self.responseText = "已连接到服务器"  self.sendMessage(action: "get_state", key: "")  } else {  self.responseText = "连接失败"  }  }  }  func disconnect() {  webSocketTask?.cancel(with: .normalClosure, reason: nil)  isConnected = false  responseText = "已断开连接"  }  private func receiveMessage() {  webSocketTask?.receive { [weak self] result in  guard let self = self else { return }  switch result {  case .success(let message):  switch message {  case .string(let text):  self.handleMessage(text)  case .data(let data):  if let text = String(data: data, encoding: .utf8) {  self.handleMessage(text)  }  @unknown default:  break  }  // 继续接收下一条消息  self.receiveMessage()  case .failure(let error):  DispatchQueue.main.async {  self.isConnected = false  self.responseText = "连接错误: \(error.localizedDescription)"  }  }  }  }  private func handleMessage(_ text: String) {  guard let data = text.data(using: .utf8),  let json = try? JSONSerialization.jsonObject(with: data) as? [String: Any] else {  return  }  DispatchQueue.main.async {  // 处理状态更新消息  if let type = json["type"] as? String, type == "state_update",  let states = json["key_states"] as? [String: Bool] {  self.keyStates = states  return  }  // 处理响应消息  if let status = json["status"] as? String {  if status == "success" {  if let action = json["action"] as? String, let key = json["key"] as? String {  if let latency = json["latency"] as? Double {  self.responseText = "\(action) \(key.uppercased()): 延迟 \(String(format: "%.2f", latency)) ms"  } else {  self.responseText = "\(action) \(key.uppercased()) 成功"  }  } else if let message = json["message"] as? String {  self.responseText = message  }  // 更新按键状态  if let states = json["key_states"] as? [String: Bool] {  self.keyStates = states  }  } else if status == "error", let message = json["message"] as? String {  self.responseText = "错误: \(message)"  }  }  }  }  func sendMessage(action: String, key: String) {  guard isConnected else {  responseText = "未连接到服务器"  return  }  let message: [String: Any] = ["action": action, "key": key]  guard let data = try? JSONSerialization.data(withJSONObject: message),  let messageString = String(data: data, encoding: .utf8) else {  responseText = "消息格式化失败"  return  }  webSocketTask?.send(.string(messageString)) { [weak self] error in  if let error = error {  DispatchQueue.main.async {  self?.responseText = "发送失败: \(error.localizedDescription)"  }  }  }  }  func keyDown(key: String) {  sendMessage(action: "press_down", key: key)  }  func keyUp(key: String) {  sendMessage(action: "press_up", key: key)  }  
}  struct ContentView: View {  @StateObject private var wsManager = WebSocketManager()  var body: some View {  VStack(spacing: 20) {  // 连接状态指示器  HStack {  Circle()  .fill(wsManager.isConnected ? Color.green : Color.red)  .frame(width: 12, height: 12)  Text(wsManager.isConnected ? "已连接" : "未连接")  Spacer()  Button(action: {  if wsManager.isConnected {  wsManager.disconnect()  } else {  wsManager.connect()  }  }) {  Text(wsManager.isConnected ? "断开" : "连接")  .padding(.horizontal, 20)  .padding(.vertical, 8)  .background(wsManager.isConnected ? Color.red : Color.blue)  .foregroundColor(.white)  .cornerRadius(8)  }  }  .padding(.horizontal)  HStack {  // Z 键按钮  Button(action: {}) {  Text("Z")  .font(.system(size: 40, weight: .bold))  .padding(.horizontal, 250)  .padding(.vertical, 200)  .background(wsManager.keyStates["z"] == true ? Color.blue.opacity(0.7) : Color.blue)  .foregroundColor(.white)  .cornerRadius(8)  }  .simultaneousGesture(  DragGesture(minimumDistance: 0)  .onChanged { _ in  if wsManager.keyStates["z"] != true {  wsManager.keyDown(key: "z")  }  }  .onEnded { _ in  if wsManager.keyStates["z"] == true {  wsManager.keyUp(key: "z")  }  }  )  // X 键按钮  Button(action: {}) {  Text("X")  .font(.system(size: 40, weight: .bold))  .padding(.horizontal, 250)  .padding(.vertical, 200)  .background(wsManager.keyStates["x"] == true ? Color.green.opacity(0.7) : Color.green)  .foregroundColor(.white)  .cornerRadius(8)  }  .simultaneousGesture(  DragGesture(minimumDistance: 0)  .onChanged { _ in  if wsManager.keyStates["x"] != true {  wsManager.keyDown(key: "x")  }  }  .onEnded { _ in  if wsManager.keyStates["x"] == true {  wsManager.keyUp(key: "x")  }  }  )  }  // 响应显示区域  Text("服务器响应:\(wsManager.responseText)")  .padding()  .frame(maxWidth: .infinity, alignment: .leading)  .background(Color.secondary.opacity(0.2))  .cornerRadius(8)  .padding(.horizontal)  }  .padding()  .onAppear {  // 启动时自动连接到服务器  wsManager.connect()  }  }  
}

以上代码有按下不会弹起的问题

---------------------------------------------------------------------------------------------------------------

 

websocket端用之前的

import SwiftUI  
import Combine  class WebSocketManager: ObservableObject {  @Published var isConnected = false  @Published var keyStates = ["x": false, "z": false]  @Published var responseText = "等待连接..."  private var webSocketTask: URLSessionWebSocketTask?  private let serverURL = URL(string: "ws://192.168.1.3:5000/ws")!  func connect() {  let session = URLSession(configuration: .default)  webSocketTask = session.webSocketTask(with: serverURL)  webSocketTask?.resume()  responseText = "正在连接..."  receiveMessage()  DispatchQueue.main.asyncAfter(deadline: .now() + 1) {  self.isConnected = self.webSocketTask?.state == .running  if self.isConnected {  self.responseText = "已连接到服务器"  self.sendMessage(action: "get_state", key: "")  } else {  self.responseText = "连接失败"  }  }  }  func disconnect() {  webSocketTask?.cancel(with: .normalClosure, reason: nil)  isConnected = false  responseText = "已断开连接"  }  private func receiveMessage() {  webSocketTask?.receive { [weak self] result in  guard let self = self else { return }  switch result {  case .success(let message):  switch message {  case .string(let text):  print("收到消息: \(text)")  self.handleMessage(text)  case .data(let data):  if let text = String(data: data, encoding: .utf8) {  print("收到数据消息: \(text)")  self.handleMessage(text)  }  @unknown default:  break  }  // 继续接收下一条消息  self.receiveMessage()  case .failure(let error):  print("WebSocket接收错误: \(error.localizedDescription)")  DispatchQueue.main.async {  self.isConnected = false  self.responseText = "连接错误: \(error.localizedDescription)"  }  }  }  }  private func handleMessage(_ text: String) {  guard let data = text.data(using: .utf8),  let json = try? JSONSerialization.jsonObject(with: data) as? [String: Any] else {  print("JSON解析失败: \(text)")  return  }  DispatchQueue.main.async {  // 处理状态更新消息  if let type = json["type"] as? String, type == "state_update",  let states = json["key_states"] as? [String: Bool] {  self.keyStates = states  return  }  // 处理响应消息  if let status = json["status"] as? String {  if status == "success" {  if let action = json["action"] as? String, let key = json["key"] as? String {  if let latency = json["latency"] as? Double {  self.responseText = "\(action) \(key.uppercased()): 延迟 \(String(format: "%.2f", latency)) ms"  } else {  self.responseText = "\(action) \(key.uppercased()) 成功"  }  } else if let message = json["message"] as? String {  self.responseText = message  }  // 更新按键状态  if let states = json["key_states"] as? [String: Bool] {  self.keyStates = states  }  } else if status == "error", let message = json["message"] as? String {  self.responseText = "错误: \(message)"  print("服务器错误: \(message)")  }  }  }  }  func sendMessage(action: String, key: String) {  print("发送消息: action=\(action), key='\(key)'")  guard isConnected else {  responseText = "未连接到服务器"  return  }  // 验证键值 (除了get_state操作)  if action != "get_state" && (key.isEmpty || key.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty) {  responseText = "错误: 键值不能为空"  return  }  let message: [String: Any] = ["action": action, "key": key]  guard let data = try? JSONSerialization.data(withJSONObject: message),  let messageString = String(data: data, encoding: .utf8) else {  responseText = "消息格式化失败"  return  }  webSocketTask?.send(.string(messageString)) { [weak self] error in  if let error = error {  print("发送失败: \(error.localizedDescription)")  DispatchQueue.main.async {  self?.responseText = "发送失败: \(error.localizedDescription)"  }  }  }  }  func keyDown(key: String) {  print("按下键: \(key)")  sendMessage(action: "press_down", key: key)  }  func keyUp(key: String) {  print("释放键: \(key)")  sendMessage(action: "press_up", key: key)  }  
}  struct ContentView: View {  @StateObject private var wsManager = WebSocketManager()  var body: some View {  VStack(spacing: 20) {  // 连接状态指示器  HStack {  Circle()  .fill(wsManager.isConnected ? Color.green : Color.red)  .frame(width: 12, height: 12)  Text(wsManager.isConnected ? "已连接" : "未连接")  Spacer()  Button(action: {  if wsManager.isConnected {  wsManager.disconnect()  } else {  wsManager.connect()  }  }) {  Text(wsManager.isConnected ? "断开" : "连接")  .padding(.horizontal, 20)  .padding(.vertical, 8)  .background(wsManager.isConnected ? Color.red : Color.blue)  .foregroundColor(.white)  .cornerRadius(8)  }  }  .padding(.horizontal)  HStack {  // Z 键按钮  Button(action: {}) {  Text("Z")  .font(.system(size: 40, weight: .bold))  .padding(.horizontal, 250)  .padding(.vertical, 200)  .background(wsManager.keyStates["z"] == true ? Color.blue.opacity(0.7) : Color.blue)  .foregroundColor(.white)  .cornerRadius(8)  }  .simultaneousGesture(  DragGesture(minimumDistance: 0)  .onChanged { _ in  if wsManager.keyStates["z"] != true {  wsManager.keyDown(key: "z")  }  }  .onEnded { _ in  // Always send key up when touch ends  wsManager.keyUp(key: "z")  }  )  // X 键按钮  Button(action: {}) {  Text("X")  .font(.system(size: 40, weight: .bold))  .padding(.horizontal, 250)  .padding(.vertical, 200)  .background(wsManager.keyStates["x"] == true ? Color.green.opacity(0.7) : Color.green)  .foregroundColor(.white)  .cornerRadius(8)  }  .simultaneousGesture(  DragGesture(minimumDistance: 0)  .onChanged { _ in  if wsManager.keyStates["x"] != true {  wsManager.keyDown(key: "x")  }  }  .onEnded { _ in  // Always send key up when touch ends  wsManager.keyUp(key: "x")  }  )  }  // 响应显示区域  Text("服务器响应:\(wsManager.responseText)")  .padding()  .frame(maxWidth: .infinity, alignment: .leading)  .background(Color.secondary.opacity(0.2))  .cornerRadius(8)  .padding(.horizontal)  }  .padding()  .onAppear {  // 启动时自动连接到服务器  wsManager.connect()  }  }  
}

这个版本按多了有锁键的情况 

-------------------------

成功版本

import asyncio  
import json  
import time  
from pynput.keyboard import Controller, Key  
from quart import Quart, websocket  app = Quart(__name__)  
keyboard = Controller()  # 支持的按键映射 - 专注于 x 和 z  
SUPPORTED_KEYS = {  'x': 'x',  'z': 'z'  
}  # 存储按键状态  
key_states = {  'x': False,  'z': False  
}  # 存储活跃的 WebSocket 连接  
active_connections = set()  # WebSocket 连接处理  
@app.websocket("/ws")  
async def ws():  # 将当前的websocket对象添加到活跃连接中  active_connections.add(websocket._get_current_object())  try:  while True:  data = await websocket.receive()  await process_message(data)  except asyncio.CancelledError:  pass  finally:  active_connections.remove(websocket._get_current_object())  # 处理接收到的 WebSocket 消息  
async def process_message(message):  try:  data = json.loads(message)  action = data.get('action')  key = data.get('key', '').lower()  if key not in SUPPORTED_KEYS and action != 'reset_all' and action != 'get_state':  await websocket.send(json.dumps({  "status": "error",  "message": f"Unsupported key: {key}"  }))  return  start_time = time.time()  if action == 'press_down':  # 先释放所有其他按下的键  for other_key in key_states:  if other_key != key and key_states[other_key]:  key_states[other_key] = False  await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[other_key])  print(f"[Direct Input] Auto-released key: {other_key}")  # 然后按下新键  key_states[key] = True  await asyncio.to_thread(keyboard.press, SUPPORTED_KEYS[key])  print(f"[Direct Input] Key Down: {key}")  latency = (time.time() - start_time) * 1000  await websocket.send(json.dumps({  "status": "success",  "action": "key_down",  "key": key,  "latency": latency,  "key_states": key_states  }))  elif action == 'press_up':  # 总是释放按键,无论当前状态如何  key_states[key] = False  await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[key])  print(f"[Direct Input] Key Up: {key}")  latency = (time.time() - start_time) * 1000  await websocket.send(json.dumps({  "status": "success",  "action": "key_up",  "key": key,  "latency": latency,  "key_states": key_states  }))  elif action == 'press':  # 先释放所有按下的键  for other_key in key_states:  if key_states[other_key]:  key_states[other_key] = False  await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[other_key])  print(f"[Direct Input] Auto-released key: {other_key}")  # 执行按下和释放操作  await asyncio.to_thread(keyboard.press, SUPPORTED_KEYS[key])  await asyncio.sleep(0.05)  # 短暂延迟,模拟真实按键  await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[key])  print(f"[Direct Input] Key Press: {key}")  latency = (time.time() - start_time) * 1000  await websocket.send(json.dumps({  "status": "success",  "action": "key_press",  "key": key,  "latency": latency,  "key_states": key_states  }))  elif action == 'get_state':  await websocket.send(json.dumps({  "status": "success",  "key_states": key_states  }))  elif action == 'reset_all':  for k in SUPPORTED_KEYS:  if key_states[k]:  key_states[k] = False  await asyncio.to_thread(keyboard.release, SUPPORTED_KEYS[k])  print(f"[Direct Input] Reset key: {k}")  await websocket.send(json.dumps({  "status": "success",  "message": "All keys reset",  "key_states": key_states  }))  else:  await websocket.send(json.dumps({  "status": "error",  "message": f"Unknown action: {action}"  }))  except json.JSONDecodeError:  await websocket.send(json.dumps({  "status": "error",  "message": "Invalid JSON format"  }))  except Exception as e:  print(f"Error processing message: {str(e)}")  await websocket.send(json.dumps({  "status": "error",  "message": str(e)  }))  # 广播按键状态给所有连接  
async def broadcast_key_states():  if active_connections:  message = json.dumps({  "type": "state_update",  "key_states": key_states  })  for conn in active_connections:  try:  await conn.send(message)  except Exception as e:  print(f"Error broadcasting to connection: {str(e)}")  # 定期广播按键状态  
@app.before_serving  
async def setup_periodic_tasks():  app.broadcast_task = asyncio.create_task(periodic_broadcast())  async def periodic_broadcast():  while True:  try:  await broadcast_key_states()  except Exception as e:  print(f"Error in periodic broadcast: {str(e)}")  await asyncio.sleep(1)  # 每秒广播一次  @app.after_serving  
async def cleanup():  app.broadcast_task.cancel()  await app.broadcast_task  # HTTP 路由用于健康检查  
@app.route("/health")  
async def health_check():  return {"status": "ok", "supported_keys": list(SUPPORTED_KEYS.keys())}  if __name__ == "__main__":  print("Starting WebSocket server at ws://0.0.0.0:5000/ws")  print(f"Supported keys: {list(SUPPORTED_KEYS.keys())}")  app.run(host="0.0.0.0", port=5000)

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