当前位置: 首页 > news >正文

Android原生实现控件outline方案(API28及以上)

Android控件的Outline效果的实现方式有很多种,这里介绍一下另一种使用Canvas.drawPath()方法来绘制控件轮廓Path路径的实现方案(API28及以上)。

实现效果:
在这里插入图片描述

属性

添加Outline相关属性,主要包括颜色和Stroke宽度:

<declare-styleable name="shape_button">...<attr name="carbon_stroke" /><attr name="carbon_strokeWidth" />
</declare-styleable>

StrokeView接口

创建一个StrokeView通用接口:

/*** 外部轮廓相关*/
public interface StrokeView {ColorStateList getStroke();void setStroke(ColorStateList color);void setStroke(int color);float getStrokeWidth();void setStrokeWidth(float strokeWidth);
}

ShapeButton 实现这个StrokeView接口:

public class ShapeButton extends AppCompatButtonimplements ShadowView,ShapeModelView,RippleView,StrokeView {public ShapeButton(@NonNull Context context) {super(context);initButton(null, android.R.attr.buttonStyle, R.style.carbon_Button);}public ShapeButton(@NonNull Context context, @Nullable AttributeSet attrs) {super(context, attrs);initButton(attrs, android.R.attr.buttonStyle, R.style.carbon_Button);}public ShapeButton(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);initButton(attrs, defStyleAttr, R.style.carbon_Button);}public ShapeButton(Context context, String text, OnClickListener listener) {super(context);initButton(null, android.R.attr.buttonStyle, R.style.carbon_Button);setText(text);setOnClickListener(listener);}private static int[] elevationIds = new int[]{R.styleable.shape_button_carbon_elevation,R.styleable.shape_button_carbon_elevationShadowColor,R.styleable.shape_button_carbon_elevationAmbientShadowColor,R.styleable.shape_button_carbon_elevationSpotShadowColor};private static int[] cornerCutRadiusIds = new int[]{R.styleable.shape_button_carbon_cornerRadiusTopStart,R.styleable.shape_button_carbon_cornerRadiusTopEnd,R.styleable.shape_button_carbon_cornerRadiusBottomStart,R.styleable.shape_button_carbon_cornerRadiusBottomEnd,R.styleable.shape_button_carbon_cornerRadius,R.styleable.shape_button_carbon_cornerCutTopStart,R.styleable.shape_button_carbon_cornerCutTopEnd,R.styleable.shape_button_carbon_cornerCutBottomStart,R.styleable.shape_button_carbon_cornerCutBottomEnd,R.styleable.shape_button_carbon_cornerCut};private static int[] rippleIds = new int[]{R.styleable.shape_button_carbon_rippleColor,R.styleable.shape_button_carbon_rippleStyle,R.styleable.shape_button_carbon_rippleHotspot,R.styleable.shape_button_carbon_rippleRadius};private static int[] strokeIds = new int[]{R.styleable.shape_button_carbon_stroke,R.styleable.shape_button_carbon_strokeWidth};protected TextPaint paint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);private void initButton(AttributeSet attrs, @AttrRes int defStyleAttr, @StyleRes int defStyleRes) {TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.shape_button, defStyleAttr, defStyleRes);Carbon.initElevation(this, a, elevationIds);Carbon.initCornerCutRadius(this,a,cornerCutRadiusIds);Carbon.initRippleDrawable(this,a,rippleIds);// 初始化Stroke相关属性Carbon.initStroke(this,a,strokeIds);a.recycle();}// -------------------------------// shadow// -------------------------------// -------------------------------// shape// -------------------------------// -------------------------------// ripple// -------------------------------// -------------------------------// stroke// -------------------------------private ColorStateList stroke;private float strokeWidth;private Paint strokePaint;// 绘制轮廓private void drawStroke(Canvas canvas) {strokePaint.setStrokeWidth(strokeWidth * 2);strokePaint.setColor(stroke.getColorForState(getDrawableState(), stroke.getDefaultColor()));// cornersMask这是之前装载控件轮廓的path对象cornersMask.setFillType(Path.FillType.WINDING);canvas.drawPath(cornersMask, strokePaint);}// 设置轮廓颜色@Overridepublic void setStroke(ColorStateList colorStateList) {stroke = colorStateList;if (stroke == null)return;if (strokePaint == null) {strokePaint = new Paint(Paint.ANTI_ALIAS_FLAG);strokePaint.setStyle(Paint.Style.STROKE);}}// 设置轮廓颜色@Overridepublic void setStroke(int color) {setStroke(ColorStateList.valueOf(color));}@Overridepublic ColorStateList getStroke() {return stroke;}// 设置轮廓线条宽度@Overridepublic void setStrokeWidth(float strokeWidth) {this.strokeWidth = strokeWidth;}@Overridepublic float getStrokeWidth() {return strokeWidth;}}

初始化Stroke属性

    public static void initStroke(StrokeView strokeView, TypedArray a, int[] ids) {int carbon_stroke = ids[0];int carbon_strokeWidth = ids[1];View view = (View) strokeView;ColorStateList color =  a.getColorStateList(carbon_stroke);if (color != null)strokeView.setStroke(color);strokeView.setStrokeWidth(a.getDimension(carbon_strokeWidth, 0));}

绘制轮廓

onDraw()方法的super.draw(canvas);后面执行drawStroke()方法:

public void drawInternal(@NonNull Canvas canvas) {super.draw(canvas);if(stroke!=null){drawStroke(canvas);}}

如何使用

<com.chinatsp.demo1.shadow.ShapeButtonandroid:id="@+id/show_dialog_btn"android:layout_width="wrap_content"android:layout_height="36dp"android:layout_margin="@dimen/carbon_padding"android:background="#ffffff"android:stateListAnimator="@null"android:text="TOM"app:carbon_cornerCut="4dp"app:carbon_elevation="30dp"app:carbon_elevationShadowColor="#40ff0000"app:carbon_rippleColor="#40ff0000"app:carbon_rippleStyle="borderless"app:carbon_rippleRadius="30dp"app:carbon_stroke="@color/carbon_green_400"app:carbon_strokeWidth="1dp"/>

完整代码:

public class ShapeButton extends AppCompatButtonimplements ShadowView,ShapeModelView,RippleView,StrokeView {public ShapeButton(@NonNull Context context) {super(context);initButton(null, android.R.attr.buttonStyle, R.style.carbon_Button);}public ShapeButton(@NonNull Context context, @Nullable AttributeSet attrs) {super(context, attrs);initButton(attrs, android.R.attr.buttonStyle, R.style.carbon_Button);}public ShapeButton(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);initButton(attrs, defStyleAttr, R.style.carbon_Button);}public ShapeButton(Context context, String text, OnClickListener listener) {super(context);initButton(null, android.R.attr.buttonStyle, R.style.carbon_Button);setText(text);setOnClickListener(listener);}private static int[] elevationIds = new int[]{R.styleable.shape_button_carbon_elevation,R.styleable.shape_button_carbon_elevationShadowColor,R.styleable.shape_button_carbon_elevationAmbientShadowColor,R.styleable.shape_button_carbon_elevationSpotShadowColor};private static int[] cornerCutRadiusIds = new int[]{R.styleable.shape_button_carbon_cornerRadiusTopStart,R.styleable.shape_button_carbon_cornerRadiusTopEnd,R.styleable.shape_button_carbon_cornerRadiusBottomStart,R.styleable.shape_button_carbon_cornerRadiusBottomEnd,R.styleable.shape_button_carbon_cornerRadius,R.styleable.shape_button_carbon_cornerCutTopStart,R.styleable.shape_button_carbon_cornerCutTopEnd,R.styleable.shape_button_carbon_cornerCutBottomStart,R.styleable.shape_button_carbon_cornerCutBottomEnd,R.styleable.shape_button_carbon_cornerCut};private static int[] rippleIds = new int[]{R.styleable.shape_button_carbon_rippleColor,R.styleable.shape_button_carbon_rippleStyle,R.styleable.shape_button_carbon_rippleHotspot,R.styleable.shape_button_carbon_rippleRadius};private static int[] strokeIds = new int[]{R.styleable.shape_button_carbon_stroke,R.styleable.shape_button_carbon_strokeWidth};protected TextPaint paint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);private void initButton(AttributeSet attrs, @AttrRes int defStyleAttr, @StyleRes int defStyleRes) {TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.shape_button, defStyleAttr, defStyleRes);Carbon.initElevation(this, a, elevationIds);Carbon.initCornerCutRadius(this,a,cornerCutRadiusIds);Carbon.initRippleDrawable(this,a,rippleIds);Carbon.initStroke(this,a,strokeIds);a.recycle();}// -------------------------------// shadow// -------------------------------private float elevation = 0;private float translationZ = 0;private ColorStateList ambientShadowColor, spotShadowColor;@Overridepublic float getElevation() {return elevation;}@Overridepublic void setElevation(float elevation) {if (Carbon.IS_PIE_OR_HIGHER) {super.setElevation(elevation);super.setTranslationZ(translationZ);} else if (Carbon.IS_LOLLIPOP_OR_HIGHER) {if (ambientShadowColor == null || spotShadowColor == null) {super.setElevation(elevation);super.setTranslationZ(translationZ);} else {super.setElevation(0);super.setTranslationZ(0);}} else if (elevation != this.elevation && getParent() != null) {((View) getParent()).postInvalidate();}this.elevation = elevation;}@Overridepublic float getTranslationZ() {return translationZ;}public void setTranslationZ(float translationZ) {if (translationZ == this.translationZ)return;if (Carbon.IS_PIE_OR_HIGHER) {super.setTranslationZ(translationZ);} else if (Carbon.IS_LOLLIPOP_OR_HIGHER) {if (ambientShadowColor == null || spotShadowColor == null) {super.setTranslationZ(translationZ);} else {super.setTranslationZ(0);}} else if (translationZ != this.translationZ && getParent() != null) {((View) getParent()).postInvalidate();}this.translationZ = translationZ;}@Overridepublic ColorStateList getElevationShadowColor() {return ambientShadowColor;}@Overridepublic void setElevationShadowColor(ColorStateList shadowColor) {ambientShadowColor = spotShadowColor = shadowColor;setElevation(elevation);setTranslationZ(translationZ);}@Overridepublic void setElevationShadowColor(int color) {ambientShadowColor = spotShadowColor = ColorStateList.valueOf(color);setElevation(elevation);setTranslationZ(translationZ);}@Overridepublic void setOutlineAmbientShadowColor(ColorStateList color) {ambientShadowColor = color;if (Carbon.IS_PIE_OR_HIGHER) {super.setOutlineAmbientShadowColor(color.getColorForState(getDrawableState(), color.getDefaultColor()));} else {setElevation(elevation);setTranslationZ(translationZ);}}@Overridepublic void setOutlineAmbientShadowColor(int color) {setOutlineAmbientShadowColor(ColorStateList.valueOf(color));}@Overridepublic int getOutlineAmbientShadowColor() {return ambientShadowColor.getDefaultColor();}@Overridepublic void setOutlineSpotShadowColor(int color) {setOutlineSpotShadowColor(ColorStateList.valueOf(color));}@Overridepublic void setOutlineSpotShadowColor(ColorStateList color) {spotShadowColor = color;if (Carbon.IS_PIE_OR_HIGHER) {super.setOutlineSpotShadowColor(color.getColorForState(getDrawableState(), color.getDefaultColor()));} else {setElevation(elevation);setTranslationZ(translationZ);}}@Overridepublic int getOutlineSpotShadowColor() {return ambientShadowColor.getDefaultColor();}@Overridepublic boolean hasShadow() {return false;}@Overridepublic void drawShadow(Canvas canvas) {}@Overridepublic void draw(Canvas canvas) {boolean c = !Carbon.isShapeRect(shapeModel, boundsRect);if (Carbon.IS_PIE_OR_HIGHER) {if (spotShadowColor != null)super.setOutlineSpotShadowColor(spotShadowColor.getColorForState(getDrawableState(), spotShadowColor.getDefaultColor()));if (ambientShadowColor != null)super.setOutlineAmbientShadowColor(ambientShadowColor.getColorForState(getDrawableState(), ambientShadowColor.getDefaultColor()));}// 判断如果不是圆角矩形,需要使用轮廓Path,绘制一下Path,不然显示会很奇怪if (getWidth() > 0 && getHeight() > 0 && ((c && !Carbon.IS_LOLLIPOP_OR_HIGHER) || !shapeModel.isRoundRect(boundsRect))) {int saveCount = canvas.saveLayer(0, 0, getWidth(), getHeight(), null, Canvas.ALL_SAVE_FLAG);drawInternal(canvas);paint.setXfermode(Carbon.CLEAR_MODE);if (c) {cornersMask.setFillType(Path.FillType.INVERSE_WINDING);canvas.drawPath(cornersMask, paint);}canvas.restoreToCount(saveCount);paint.setXfermode(null);}else{drawInternal(canvas);}}public void drawInternal(@NonNull Canvas canvas) {super.draw(canvas);if(stroke!=null){drawStroke(canvas);}if (rippleDrawable != null && rippleDrawable.getStyle() == RippleDrawable.Style.Over)rippleDrawable.draw(canvas);}// -------------------------------// shape// -------------------------------private ShapeAppearanceModel shapeModel = new ShapeAppearanceModel();private MaterialShapeDrawable shadowDrawable = new MaterialShapeDrawable(shapeModel);@Overridepublic void setShapeModel(ShapeAppearanceModel shapeModel) {this.shapeModel = shapeModel;shadowDrawable = new MaterialShapeDrawable(shapeModel);if (getWidth() > 0 && getHeight() > 0)updateCorners();if (!Carbon.IS_LOLLIPOP_OR_HIGHER)postInvalidate();}// View的轮廓形状private RectF boundsRect = new RectF();// View的轮廓形状形成的Path路径private Path cornersMask = new Path();/*** 更新圆角*/private void updateCorners() {if (Carbon.IS_LOLLIPOP_OR_HIGHER) {// 如果不是矩形,裁剪View的轮廓if (!Carbon.isShapeRect(shapeModel, boundsRect)){setClipToOutline(true);}//该方法返回一个Outline对象,它描述了该视图的形状。setOutlineProvider(new ViewOutlineProvider() {@Overridepublic void getOutline(View view, Outline outline) {if (Carbon.isShapeRect(shapeModel, boundsRect)) {outline.setRect(0, 0, getWidth(), getHeight());} else {shadowDrawable.setBounds(0, 0, getWidth(), getHeight());shadowDrawable.setShadowCompatibilityMode(MaterialShapeDrawable.SHADOW_COMPAT_MODE_NEVER);shadowDrawable.getOutline(outline);}}});}// 拿到圆角矩形的形状boundsRect.set(shadowDrawable.getBounds());// 拿到圆角矩形的PathshadowDrawable.getPathForSize(getWidth(), getHeight(), cornersMask);}@Overridepublic ShapeAppearanceModel getShapeModel() {return this.shapeModel;}@Overridepublic void setCornerCut(float cornerCut) {shapeModel = ShapeAppearanceModel.builder().setAllCorners(new CutCornerTreatment(cornerCut)).build();setShapeModel(shapeModel);}@Overridepublic void setCornerRadius(float cornerRadius) {shapeModel = ShapeAppearanceModel.builder().setAllCorners(new RoundedCornerTreatment(cornerRadius)).build();setShapeModel(shapeModel);}@Overrideprotected void onLayout(boolean changed, int left, int top, int right, int bottom) {super.onLayout(changed, left, top, right, bottom);if (!changed)return;if (getWidth() == 0 || getHeight() == 0)return;updateCorners();if (rippleDrawable != null)rippleDrawable.setBounds(0, 0, getWidth(), getHeight());}// -------------------------------// ripple// -------------------------------private RippleDrawable rippleDrawable;@Overridepublic boolean dispatchTouchEvent(@NonNull MotionEvent event) {if (rippleDrawable != null && event.getAction() == MotionEvent.ACTION_DOWN)rippleDrawable.setHotspot(event.getX(),event.getY());return super.dispatchTouchEvent(event);}@Overridepublic RippleDrawable getRippleDrawable() {return rippleDrawable;}@Overridepublic void setRippleDrawable(RippleDrawable newRipple) {if (rippleDrawable != null) {rippleDrawable.setCallback(null);if (rippleDrawable.getStyle() == RippleDrawable.Style.Background)super.setBackgroundDrawable(rippleDrawable.getBackground());}if (newRipple != null) {newRipple.setCallback(this);newRipple.setBounds(0, 0, getWidth(), getHeight());newRipple.setState(getDrawableState());((Drawable) newRipple).setVisible(getVisibility() == VISIBLE, false);if (newRipple.getStyle() == RippleDrawable.Style.Background)super.setBackgroundDrawable((Drawable) newRipple);}rippleDrawable = newRipple;}@Overrideprotected void drawableStateChanged() {super.drawableStateChanged();if (rippleDrawable != null && rippleDrawable.getStyle() != RippleDrawable.Style.Background)rippleDrawable.setState(getDrawableState());}@Overrideprotected boolean verifyDrawable(@NonNull Drawable who) {return super.verifyDrawable(who) || rippleDrawable == who;}@Overridepublic void invalidateDrawable(@NonNull Drawable drawable) {super.invalidateDrawable(drawable);invalidateParentIfNeeded();}@Overridepublic void invalidate(@NonNull Rect dirty) {super.invalidate(dirty);invalidateParentIfNeeded();}@Overridepublic void invalidate(int l, int t, int r, int b) {super.invalidate(l, t, r, b);invalidateParentIfNeeded();}@Overridepublic void invalidate() {super.invalidate();invalidateParentIfNeeded();}private void invalidateParentIfNeeded() {if (getParent() == null || !(getParent() instanceof View))return;if (rippleDrawable != null && rippleDrawable.getStyle() == RippleDrawable.Style.Borderless)((View) getParent()).invalidate();}@Overridepublic void setBackground(Drawable background) {setBackgroundDrawable(background);}@Overridepublic void setBackgroundDrawable(Drawable background) {if (background instanceof RippleDrawable) {setRippleDrawable((RippleDrawable) background);return;}if (rippleDrawable != null && rippleDrawable.getStyle() == RippleDrawable.Style.Background) {rippleDrawable.setCallback(null);rippleDrawable = null;}super.setBackgroundDrawable(background);}// -------------------------------// stroke// -------------------------------private ColorStateList stroke;private float strokeWidth;private Paint strokePaint;private void drawStroke(Canvas canvas) {strokePaint.setStrokeWidth(strokeWidth * 2);strokePaint.setColor(stroke.getColorForState(getDrawableState(), stroke.getDefaultColor()));cornersMask.setFillType(Path.FillType.WINDING);canvas.drawPath(cornersMask, strokePaint);}@Overridepublic void setStroke(ColorStateList colorStateList) {stroke = colorStateList;if (stroke == null)return;if (strokePaint == null) {strokePaint = new Paint(Paint.ANTI_ALIAS_FLAG);strokePaint.setStyle(Paint.Style.STROKE);}}@Overridepublic void setStroke(int color) {setStroke(ColorStateList.valueOf(color));}@Overridepublic ColorStateList getStroke() {return stroke;}@Overridepublic void setStrokeWidth(float strokeWidth) {this.strokeWidth = strokeWidth;}@Overridepublic float getStrokeWidth() {return strokeWidth;}}

相关文章:

Android原生实现控件outline方案(API28及以上)

Android控件的Outline效果的实现方式有很多种&#xff0c;这里介绍一下另一种使用Canvas.drawPath()方法来绘制控件轮廓Path路径的实现方案&#xff08;API28及以上&#xff09;。 实现效果&#xff1a; 属性 添加Outline相关属性&#xff0c;主要包括颜色和Stroke宽度&…...

ROS学习笔记(六)---服务通信机制

1. 服务通信是什么 在ROS中&#xff0c;服务通信机制是一种点对点的通信方式&#xff0c;用于节点之间的请求和响应。它允许一个节点&#xff08;服务请求方&#xff09;向另一个节点&#xff08;服务提供方&#xff09;发送请求&#xff0c;并等待响应。 服务通信机制在ROS中…...

常见的C/C++开源QP问题求解器

1. qpSWIFT qpSWIFT 是面向嵌入式和机器人应用的轻量级稀疏二次规划求解器。它采用带有 Mehrotra Predictor 校正步骤和 Nesterov Todd 缩放的 Primal-Dual Interioir Point 方法。 开发语言&#xff1a;C文档&#xff1a;传送门项目&#xff1a;传送门 2. OSQP OSQP&#…...

前端axios发送请求,在请求头添加参数

1.在封装接口传参时&#xff0c;定义形参&#xff0c;params是正常传参&#xff0c;name则是我想要在请求头传参 export function getCurlList (params, name) {return request({url: ********,method: get,params,name}) } 2.接口调用 const res await getCurlList(params,…...

CTF Misc(3)流量分析基础以及原理

前言 流量分析在ctf比赛中也是常见的题目&#xff0c;参赛者通常会收到一个网络数据包的数据集&#xff0c;这些数据包记录了网络通信的内容和细节。参赛者的任务是通过分析这些数据包&#xff0c;识别出有用的信息&#xff0c;例如登录凭据、加密算法、漏洞利用等等 工具安装…...

Telink泰凌微TLSR8258蓝牙开发笔记(二)

在开发过程中遇到了以下问题&#xff0c;记录一下 1.在与ios手机连接后&#xff0c;手机app使能notify&#xff0c;设备与手机通过write和notify进行数据交换&#xff0c;但是在连接传输数据一端时间后&#xff0c;设备收到write命令后不能发出notify命令&#xff0c;打印错误…...

vue3+elementPlus:el-tree复制粘贴数据功能,并且有弹窗组件

在tree控件里添加contextmenu属性表示右键点击事件。 因右键自定义菜单事件需要获取当前点击的位置&#xff0c;所以此处绑定动态样式来控制菜单实时跟踪鼠标右键点击位置。 //html <div class"box-list"><el-tree ref"treeRef" node-key"id…...

JTS:10 Crosses

这里写目录标题 版本点与线点与面线与面线与线 版本 org.locationtech.jts:jts-core:1.19.0 链接: github public class GeometryCrosses {private final GeometryFactory geometryFactory new GeometryFactory();private static final Logger LOGGER LoggerFactory.getLog…...

MySQL中的SHOW FULL PROCESSLIST命令

在MySQL数据库管理中&#xff0c;理解和监控当前正在执行的进程是至关重要的一环。MySQL提供了一系列强大的工具和命令&#xff0c;使得这项任务变得相对容易。其中&#xff0c;SHOW FULL PROCESSLIST命令就是一个非常有用的工具&#xff0c;它可以帮助我们查看MySQL服务器中的…...

VsCode 常见的配置、常用好用插件

1、自动保存&#xff1a;不用装插件&#xff0c;在VsCode中设置一下就行 2、设置ctr滚轮改变字体大小 3、设置选项卡多行展示 这样打开了很多个文件&#xff0c;就不会导致有的打开的文件被隐藏 4、实时刷新网页的插件&#xff1a;LiveServer 5、open in browser 支持快捷键…...

深度学习问答题(更新中)

1. 各个激活函数的优缺点&#xff1f; 2. 为什么ReLU常用于神经网络的激活函数&#xff1f; 在前向传播和反向传播过程中&#xff0c;ReLU相比于Sigmoid等激活函数计算量小&#xff1b;避免梯度消失问题。对于深层网络&#xff0c;Sigmoid函数反向传播时&#xff0c;很容易就…...

JavaScript 笔记: 函数

1 函数声明 2 函数表达式 2.1 函数表达式作为property的value 3 箭头函数 4 构造函数创建函数&#xff08;不推荐&#xff09; 5 function 与object 5.1 typeof 5.2 object的操作也适用于function 5.3 区别于⼀般object的⼀个核⼼特征 6 回调函数 callback 7 利用function的pr…...

2023NOIP A层联测9-天竺葵

天竺葵/无法阻挡的子序列/很有味道的题目 我们称一个长度为 k k k 的序列 c c c 是好的&#xff0c;当且仅当对任意正整数 i i i 在 [ 1 , k − 1 ] [1,k-1] [1,k−1] 中&#xff0c;满足 c i 1 > b i c i c_{i1}>b_i \times c_i ci1​>bi​ci​&#xff0c; …...

react antd table表格点击一行选中数据的方法

一、前言 antd的table&#xff0c;默认是点击左边的单选/复选按钮&#xff0c;才能选中一行数据&#xff1b; 现在想实现点击右边的部分&#xff0c;也可以触发操作选中这行数据。 可以使用onRow实现&#xff0c;样例如下。 二、代码 1.表格样式部分 //表格table样式部分{…...

【VUEX】最好用的传参方式--Vuex的详解

&#x1f973;&#x1f973;Welcome Huihuis Code World ! !&#x1f973;&#x1f973; 接下来看看由辉辉所写的关于VuexElementUI的相关操作吧 目录 &#x1f973;&#x1f973;Welcome Huihuis Code World ! !&#x1f973;&#x1f973; 一.Vuex是什么 1.定义 2…...

【.net core】yisha框架 SQL SERVER数据库 反向递归查询部门(子查父)

业务service.cs中ListFilter方法中内容 //反向递归查询部门列表List<DepartmentEntity> departmentList await departmentService.GetReverseRecurrenceList(new DepartmentListParam() { Ids operatorInfo.DepartmentId.ToString() });if (departmentList ! null &am…...

java处理时间-去除节假日以及双休日

文章目录 一、建表:activity_holiday_info二、java代码1、ActivitityHolidayController.java2、ActivityHolidayInfoService.java3、ActivityHolidayInfoServiceImpl.java 三、测试效果 有些场景需要计算数据非工作日的情况&#xff0c;eg&#xff1a;统计每个人每月工作日签到…...

快讯|Tubi 有 Rabbit AI 啦

在每月一期的 Tubi 快讯中&#xff0c;你将全面及时地获取 Tubi 最新发展动态&#xff0c;欢迎星标关注【比图科技】微信公众号&#xff0c;一起成长变强&#xff01; Tubi 推出 Rabbit AI 帮助用户找到喜欢的视频内容 Tubi 于今年九月底推出了 Rabbit AI&#xff0c;这是一项…...

Zookeeper从入门到精通

Zookeeper 是一个开源的分布式协调服务&#xff0c;目前由 Apache 进行维护。Zookeeper 可以用于实现分布式系统中常见的发布/订阅、负载均衡、命令服务、分布式协调/通知、集群管理、Master 选举、分布式锁和分布式队列等功能。 目录 01-Zookeeper特性与节点数据类型详解02-Z…...

10.11作业

多继承代码实现沙发床 #include <iostream>using namespace std;class Sofa {private:int h;public:Sofa() {cout << "Sofa无参构造" << endl;}Sofa(int h): h(h) {cout << "Sofa有参构造" << endl;}Sofa(const Sofa& …...

uniapp 对接腾讯云IM群组成员管理(增删改查)

UniApp 实战&#xff1a;腾讯云IM群组成员管理&#xff08;增删改查&#xff09; 一、前言 在社交类App开发中&#xff0c;群组成员管理是核心功能之一。本文将基于UniApp框架&#xff0c;结合腾讯云IM SDK&#xff0c;详细讲解如何实现群组成员的增删改查全流程。 权限校验…...

springboot 百货中心供应链管理系统小程序

一、前言 随着我国经济迅速发展&#xff0c;人们对手机的需求越来越大&#xff0c;各种手机软件也都在被广泛应用&#xff0c;但是对于手机进行数据信息管理&#xff0c;对于手机的各种软件也是备受用户的喜爱&#xff0c;百货中心供应链管理系统被用户普遍使用&#xff0c;为方…...

【JavaEE】-- HTTP

1. HTTP是什么&#xff1f; HTTP&#xff08;全称为"超文本传输协议"&#xff09;是一种应用非常广泛的应用层协议&#xff0c;HTTP是基于TCP协议的一种应用层协议。 应用层协议&#xff1a;是计算机网络协议栈中最高层的协议&#xff0c;它定义了运行在不同主机上…...

聊聊 Pulsar:Producer 源码解析

一、前言 Apache Pulsar 是一个企业级的开源分布式消息传递平台&#xff0c;以其高性能、可扩展性和存储计算分离架构在消息队列和流处理领域独树一帜。在 Pulsar 的核心架构中&#xff0c;Producer&#xff08;生产者&#xff09; 是连接客户端应用与消息队列的第一步。生产者…...

智能在线客服平台:数字化时代企业连接用户的 AI 中枢

随着互联网技术的飞速发展&#xff0c;消费者期望能够随时随地与企业进行交流。在线客服平台作为连接企业与客户的重要桥梁&#xff0c;不仅优化了客户体验&#xff0c;还提升了企业的服务效率和市场竞争力。本文将探讨在线客服平台的重要性、技术进展、实际应用&#xff0c;并…...

Python实现prophet 理论及参数优化

文章目录 Prophet理论及模型参数介绍Python代码完整实现prophet 添加外部数据进行模型优化 之前初步学习prophet的时候&#xff0c;写过一篇简单实现&#xff0c;后期随着对该模型的深入研究&#xff0c;本次记录涉及到prophet 的公式以及参数调优&#xff0c;从公式可以更直观…...

前端开发面试题总结-JavaScript篇(一)

文章目录 JavaScript高频问答一、作用域与闭包1.什么是闭包&#xff08;Closure&#xff09;&#xff1f;闭包有什么应用场景和潜在问题&#xff1f;2.解释 JavaScript 的作用域链&#xff08;Scope Chain&#xff09; 二、原型与继承3.原型链是什么&#xff1f;如何实现继承&a…...

七、数据库的完整性

七、数据库的完整性 主要内容 7.1 数据库的完整性概述 7.2 实体完整性 7.3 参照完整性 7.4 用户定义的完整性 7.5 触发器 7.6 SQL Server中数据库完整性的实现 7.7 小结 7.1 数据库的完整性概述 数据库完整性的含义 正确性 指数据的合法性 有效性 指数据是否属于所定…...

人工智能(大型语言模型 LLMs)对不同学科的影响以及由此产生的新学习方式

今天是关于AI如何在教学中增强学生的学习体验&#xff0c;我把重要信息标红了。人文学科的价值被低估了 ⬇️ 转型与必要性 人工智能正在深刻地改变教育&#xff0c;这并非炒作&#xff0c;而是已经发生的巨大变革。教育机构和教育者不能忽视它&#xff0c;试图简单地禁止学生使…...

Netty从入门到进阶(二)

二、Netty入门 1. 概述 1.1 Netty是什么 Netty is an asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients. Netty是一个异步的、基于事件驱动的网络应用框架&#xff0c;用于…...